Procedural Island Generation (VI)
4 hours ago
- #game-development
- #terrain-modeling
- #procedural-generation
- Final installment of the procedural island generation series.
- Terrain::from_terrain bakes the mesh with elevation, moisture, biome, and river metadata.
- CPU debug renderer provides diagnostic images and visualizations.
- Interactive viewer allows parameter tweaking and terrain painting.
- Export helpers enable GLB, PNG, and GIF outputs.
- Performance snapshot shows efficient generation and export times.
- Future directions include GPU shading, mesh decimation, and dynamic overlays.
- Conclusion summarizes the journey from seeds to fully packaged islands.
- Valuable resources listed for further exploration.