Pre-Modern Armies for Worldbuilders, Part III: Paying for It
6 hours ago
- #Pre-modern Warfare
- #Military Economics
- #Cost Devolution
- Pre-modern armies incur ongoing financial costs for pay, food, equipment replacements, and capital expenses like ships, fortifications, and artillery.
- Economic challenges involve moving subsistence goods (e.g., food) from agricultural sectors to support non-subsistence military labor, regardless of monetization.
- Redistribution economies, common in non-monetized societies like Bronze Age Eastern Mediterranean, centralize resources (via kings/temples) to support military needs through in-kind rents and forced labor (corvée).
- Monetized payment systems require coinage penetration into peasant economies, which can be administratively intensive; states like Hellenistic successors intentionally monetized economies for military funding.
- Tax revenues are often limited by traditional constraints (e.g., tax exemptions for elites) and administrative burdens, leading to complex systems like tax farming.
- Cost devolution shifts military expenses onto individuals, elites (Big Men), or communities (e.g., Roman citizen-soldiers buying own equipment, Athenian trierarchs funding warships, town militias).
- Loot and foraging are supplementary but insufficient for long-term army sustenance; they rely on winning and often damage local economies.
- Political and social structures dictate military funding methods: centralized states may pay in cash, while non-state societies rely on devolution or redistribution.