Hasty Briefsbeta

Do the simplest thing that could possibly work

12 days ago
  • #engineering
  • #simplicity
  • #software-design
  • Do the simplest thing that could possibly work when designing software systems.
  • Avoid designing for an 'ideal' system; instead, understand the current system deeply and keep solutions simple.
  • Great software design often looks underwhelming because it makes complex problems seem easy.
  • Examples of great simple designs include Unicorn (web server) and Rails REST API.
  • When adding features like rate limiting, consider the simplest solution first (e.g., in-memory tracking before Redis).
  • Three objections to simplicity: inflexibility, ambiguity of 'simplest,' and scalability concerns.
  • Hacks are not simple; they add complexity. Proper fixes are usually simpler but require deeper understanding.
  • Simplicity means fewer moving pieces and less internal connectivity.
  • Avoid over-engineering for scale; focus on current needs and adapt as problems arise.
  • Predicting future system requirements is hard; designing for current needs is more reliable.