Hasty Briefsbeta

A simple way to generate random points on a sphere

4 days ago
  • #algorithm
  • #sphere
  • #random points
  • Generating random points uniformly distributed on a sphere by first generating points in a cube and normalizing those inside the sphere.
  • Comparison with the common method of using normal distributions, highlighting the simplicity and efficiency of the cube method for 3D.
  • Discussion on the efficiency and potential drawbacks of accept-reject methods, including variable runtime and cryptographic implications.
  • A technique to improve efficiency by reusing rejected points from the cube method, increasing the fraction of usable points from 52% to 73%.