Hasty Briefsbeta

Spectral rendering, part 2: Real-time rendering

10 days ago
  • #real-time-rendering
  • #monte-carlo-integration
  • #spectral-rendering
  • Spectral rendering involves integrals over illuminant and reflectance spectra to determine pixel colors.
  • Monte Carlo integration and importance sampling are key techniques for efficiently evaluating these integrals.
  • A density function for wavelength sampling is defined, incorporating illuminant spectra and color matching functions.
  • Implementation involves precomputing a lookup table for efficient importance sampling and using stratified sampling to reduce variance.
  • Spectral BRDFs are adapted to work with reflectance spectra, allowing for accurate color representation.
  • Color noise from spectral rendering is manageable, especially with good importance sampling strategies.
  • Handling multiple illuminants requires advanced strategies like wavelength guiding or combining spectra.
  • Performance measurements show spectral rendering introduces only a modest overhead compared to RGB rendering.
  • Spectral rendering is a mature technology compatible with both path tracers and rasterizers, offering advantages over RGB rendering.
  • The final part of the series will explore differences between spectral and RGB rendering results.