Make yourself a Voxel Engine THIS weekend
15 days ago
- #voxel-engine
- #programming
- #game-development
- Introduction to creating a voxel engine from scratch.
- Requirements: Own programming language and rendering API.
- Starting with rendering a single cube and expanding to a voxel world.
- Optimizing performance by using meshes and chunks.
- Implementing world generation with flat terrain.
- Adding voxel types (Dirt, Stone) for variety.
- Optimizing mesh generation by only drawing visible faces.
- Adding interactivity with raycasting for block placement and removal.
- Implementing AABB collision for player movement.
- Replacing HashMap with a 3D array for voxel storage for better performance.
- Challenges for further development: gravity, procedural terrain, save/loading, etc.