Hasty Briefsbeta

Make yourself a Voxel Engine THIS weekend

15 days ago
  • #voxel-engine
  • #programming
  • #game-development
  • Introduction to creating a voxel engine from scratch.
  • Requirements: Own programming language and rendering API.
  • Starting with rendering a single cube and expanding to a voxel world.
  • Optimizing performance by using meshes and chunks.
  • Implementing world generation with flat terrain.
  • Adding voxel types (Dirt, Stone) for variety.
  • Optimizing mesh generation by only drawing visible faces.
  • Adding interactivity with raycasting for block placement and removal.
  • Implementing AABB collision for player movement.
  • Replacing HashMap with a 3D array for voxel storage for better performance.
  • Challenges for further development: gravity, procedural terrain, save/loading, etc.