Writing our own Cheat Engine in Rust
7 days ago
- #Cheat Engine
- #Rust
- #Windows API
- Introduction to creating a custom Cheat Engine in Rust for educational purposes.
- Cheat Engine is a tool for modifying single-player games, featuring a memory scanner, disassembler, and inspection tools.
- The series will cover various aspects including exact value scanning, unknown initial values, floating points, and code injection.
- Development is focused on Windows, but techniques are applicable to Linux systems with tools like GameConqueror.
- Rust is chosen for its memory safety, speed, and ease of interfacing with Windows API.
- Initial steps involve enumerating processes and opening them with appropriate permissions.
- Process enumeration requires careful handling of Windows API calls and permissions.
- Getting process names involves additional API calls and permissions checks.
- Running as administrator increases the number of processes that can be accessed.
- The foundation is set for future posts on more advanced Cheat Engine functionalities.