Building a Z-Machine in the worst possible language – Whitebeard's Realm
5 hours ago
- #text adventure
- #Z-machine
- #Elm programming
- The Z-machine was a virtual machine developed by Infocom in the early 1980s to enable text adventure games to run on multiple architectures, reducing compilation efforts.
- Despite Elm's pure functional nature, which made implementing the Z-machine's direct memory access challenging, it was successfully used to create a working Z-machine.
- The author created an Elm-based Z-machine library with a clean interface for stepping and handling events, allowing for client experiments like if-pal.
- Key functions in the library include ZMachine.load for loading games and ZMachine.runSteps for executing instructions with a maximum step limit.
- The StepResult type manages different states like Continue, NeedInput, NeedSave, NeedRestore, Halted, and Error, facilitating user interaction and error handling.
- OutputEvent types such as PrintText, NewLine, and ShowStatusLine handle game output, making it easy to build interactive fiction clients.
- An example node.js/elm app using the library with Zork1 is available in the repository, providing a foundation for creating custom Infocom clients.