Hasty Briefsbeta

Zed for Windows: What's Taking So Long?

4 days ago
  • #zed-editor
  • #software-development
  • #windows-port
  • Zed's Windows port is progressing with a team of four engineers working full-time.
  • A new DirectX 11 rendering backend was created to replace Vulkan, ensuring compatibility with most Windows users and reducing memory usage.
  • Glyph rasterization was reimplemented using DirectWrite to improve debuggability and fix clipping issues.
  • Optimizations were made to VRAM usage by changing the MSAA approach, improving performance across all platforms.
  • A new auto-updater strategy was developed for Windows to handle .exe file restrictions.
  • Crash reporting was updated to collect minidump files for server-side symbolication.
  • Future focus areas include key bindings, SSH remoting, WSL support, extensions, and performance tuning.
  • Beta testing and contributions are encouraged, with links provided for involvement and job opportunities.