Hasty Briefsbeta

The Anti-Pattern Game

14 days ago
  • #modal logic
  • #combinatorics
  • #game theory
  • The anti-pattern game is a two-player game using black and white pebbles, where players lose if they create a sequence with a pattern repeated three times.
  • Player 1 has a winning strategy, confirmed by a Haskell program, and can win in less than twenty-two moves.
  • An open question is whether an infinite binary sequence without any contiguous subsequence repeated three times exists.
  • A sample game with 1,000 moves demonstrates the game can continue for a long time without a losing pattern.
  • The game's dynamics change with more colors or players, and winning strategies become less clear in multi-player variants.
  • Different winning conditions in multi-player games affect cooperation and strategy.
  • The game's sequence is highly compressible, showing interesting data compression properties.