Hasty Briefsbeta

  • #Rust
  • #Parallel Processing
  • #Performance Optimization
  • Attended RustForge in Wellington, New Zealand, and gave a talk titled 'Wild performance tricks'.
  • Discussed mutable slicing for sharing between threads in the Wild linker, optimizing for cache locality and parallel processing.
  • Explored parallel initialization of a Vec using the sharded-vec-writer crate to avoid sequential placeholder filling.
  • Introduced atomic to non-atomic in-place conversion techniques for Vec<SymbolId> to Vec<AtomicSymbolId> without runtime cost.
  • Highlighted buffer reuse techniques to minimize heap allocations, especially with non-static lifetimes.
  • Suggested deallocating large memory buffers on a separate thread to improve performance.
  • Provided a bonus tip on stripping lifetimes with non-trivial Drop by converting to MaybeUninit.
  • Acknowledged GitHub sponsors for their support in enabling this work.