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Barry Levinson's box-office flop 'Toys' predicted the future of warfare

10 hours ago
  • #film analysis
  • #future warfare
  • #technology ethics
  • Barry Levinson's 1992 film "Toys" was initially a commercial failure, despite its notable cast and set design, but is now being rediscovered for its prescient themes.
  • The movie portrays a military officer taking over a toy factory to produce weaponized toys, leading to child soldiers unknowingly controlling remote vehicles in gamified warfare.
  • Today, the film's vision of cheap, remote-controlled, and gamified warfare appears increasingly relevant, with parallels to modern drone warfare and AI advancements.
  • Levinson reflects that the film was misunderstood as a children's movie; it was intended as an absurdist fable, exploring the merging of technology, economics, and military applications.
  • He notes that the film was not predictive but descriptive, drawing on emerging technologies of the time to imagine a surreal world where play and war dangerously intersect.
  • Levinson expresses concern over AI and virtual reality blurring the line between reality and simulation, citing an example of a highly realistic AI-generated video.
  • The film found greater acceptance in Europe, where its surrealism was more readily embraced compared to the U.S., highlighting cultural differences in interpreting its absurdity.