Hasty Briefsbeta

Radiance Meshes for Volumetric Reconstruction

a day ago
  • #Delaunay tetrahedralization
  • #radiance fields
  • #real-time rendering
  • Introduces radiance meshes, a technique for representing radiance fields using Delaunay tetrahedralization.
  • Achieves faster rendering speeds than prior radiance field representations through a new rasterization method.
  • Uses a Zip-NeRF-style backbone to handle topological discontinuities during optimization.
  • Enables high-quality, real-time view synthesis on standard consumer hardware.
  • Supports applications like fisheye lens distortion, physics-based simulation, and mesh extraction.
  • Optimizes Delaunay triangulation by querying a neural field at tetrahedron circumcenters for smooth transitions.
  • Stores field attributes in an instant-NGP, optimizing scene parameters including 3D points and neural network weights.
  • Surpasses Radiant Foam in quality due to stabilized optimization and flexible triangle composition.
  • Sorts tetrahedra using the power of the circumsphere for efficient rendering, leveraging a single radix sort.
  • Demonstrates compatibility with graphics ecosystem, including simulation and surface mesh extraction.
  • Achieves state-of-the-art performance per primitive across MipNeRF 360 scenes.