Hasty Briefsbeta

LL3M: Large Language 3D Modelers

7 days ago
  • #3D modeling
  • #LL3M
  • #Blender
  • The method involves three phases: initial creation, automatic refinement, and user-guided refinement.
  • LL3M corrects implausible configurations and simplistic geometry automatically in the initial phase.
  • User-guided refinement allows interactive and iterative 3D asset generation.
  • LL3M supports diverse shape generation with detailed parts and intricate arrangements.
  • Each mesh is generated through interpretable, editable Blender code.
  • LL3M can apply style concepts (e.g., steampunk) to different initial meshes.
  • The system enables material editing on specific parts of the mesh via shader nodes.
  • Multiple successive edits of the same 3D asset are possible while preserving identity.
  • Generated Blender code is well-documented, with clear variable names and structured logic.
  • Users can intuitively edit parameters in Blender nodes and structures.
  • LL3M generates multiple objects and arranges them with appropriate spatial relationships.
  • Parenting relationships enable scene graph behavior in Blender.
  • Each part in the scene hierarchy is assigned a meaningful semantic name.