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I built a Game Boy emulator in F#

2 hours ago
  • #F# Programming
  • #Computer Architecture
  • #Game Boy Emulator
  • The author built a Game Boy emulator called Fame Boy to learn how computers work, using F# for its strong type system and personal preference.
  • The emulator core has a simple interface with a framebuffer, audiobuffer, stepEmulator function, and getJoypadState callback, allowing it to run on desktop and web.
  • Functional programming principles were applied in modeling the CPU instructions, reducing 512 opcodes to 58 instructions while ensuring illegal states are unrepresentable.
  • Performance optimizations included removing unnecessary abstractions like a memory mapping DU, which doubled FPS, and using inline functions for flag operations.
  • Audio implementation was challenging; the emulator switched from frame-driven to audio-driven synchronization to avoid pops, though it remains a leaky part of the interface.
  • AI was used as an aid for writing tests, debugging, and performance improvements, but the author emphasized writing most code personally for learning and pride.
  • The project successfully ran on both desktop and web, with benchmarks showing good performance, and provided deep insights into computer hardware.