Hasty Briefsbeta

Game math: precise control over numeric springing

3 days ago
  • #game-development
  • #procedural-animation
  • #numeric-springing
  • Numeric springing is a powerful tool for procedural animation, applicable to properties like position, rotation, and scale.
  • Common implementation involves parameters like stiffness (k) and damping factor (d), but lacks designer-friendly controls.
  • The differential equation for a damped spring system uses angular frequency (ω) and damping ratio (ζ) to define behavior.
  • Angular frequency (ω) determines oscillation speed, while damping ratio (ζ) controls how quickly oscillations diminish.
  • Designer-friendly parameters include oscillation frequency (Hz) and percentage reduction in oscillation magnitude over time.
  • Equations map desired frequency and damping to ω and ζ, enabling precise control over springing effects.
  • A C++ implementation demonstrates updating values and velocities using implicit Euler method for stable simulation.
  • Example: 4Hz frequency and 99.7% reduction per second creates a visually appealing springing effect.
  • Feedback suggests using descriptive variable names in code snippets for better readability.