Analytic Fog Rendering with Volumetric Primitives
a day ago
- #fog-rendering
- #light-simulation
- #computer-graphics
- Introduction to rendering fog with varying density.
- Basic principles of fog rendering and light absorption.
- Explanation of transmittance and the Beer-Lambert Law.
- Techniques for rendering fog in bounded regions using primitives.
- Challenges and solutions for heterogenous fog volumes.
- Numerical methods like ray-marching for complex density functions.
- Analytic solutions for radial density functions.
- Mathematical derivations for linear, quadratic, quartic, spiky, and Gaussian density functions.
- Code snippets for antiderivative calculations of various density functions.
- Potential applications and enhancements like dynamic fog effects and fog of war.