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Light on Glass: Why do you start making a game engine?

4 hours ago
  • #CRT
  • #game-development
  • #retro-gaming
  • The author built Retro Game Engine to recreate the authentic CRT experience, which modern engines couldn't fully replicate.
  • Modern engines like Unreal and Unity are versatile but designed around a camera metaphor, differing from CRT's physical light emission process.
  • CRTs create images through electron beams exciting phosphors, resulting in a unique temporal and physical light behavior.
  • The author realized CRT filters in modern engines felt superficial, lacking the deep hardware-art-player relationship of original CRTs.
  • Retro Game Engine focuses on simulating CRT behavior, not just appearance, by controlling the full frame lifecycle.
  • The engine aims to empower developers to embrace creative limitations, fostering unique game identities over realism.
  • The project is a niche tool for indie devs interested in revisiting the magic of retro gaming experiences.