Hasty Briefsbeta

Hiring a developer as a small indie studio (in 2025)

12 days ago
  • #indie-studio
  • #hiring-process
  • #game-development
  • Hiring in 2025 is challenging due to lack of funds and high applicant volume.
  • Small indie studios like Ballard Games handle hiring manually without fancy tracking software.
  • Initial triage involves two passes: first to filter irrelevant applications, second for a fair review.
  • Key initial questions for candidates: expected salary, availability, and full-time/part-time preference.
  • Indie studios compete on freedom and control, not salary, compared to big companies like EA or Microsoft.
  • Take-home assignments are practical and relevant, avoiding sterile LeetCode-style puzzles.
  • Final step involves video chats with the team to review the take-home assignment.
  • Use Gmail labels to manage the screening workflow efficiently.
  • Design take-home assignments to reflect real job tasks and respect candidates' time.
  • The entire hiring process took about 4 weeks to complete.