All Sources of DirectX 12 Documentation
15 days ago
- #Direct3D 12
- #API Documentation
- #HLSL
- Every API, especially graphics APIs like Vulkan and Direct3D 12, requires extensive documentation.
- Vulkan documentation is detailed and precise, serving as a reference specification, though it can be formal and difficult to read.
- Direct3D 12 lacks a single main documentation source, with information scattered across multiple platforms.
- Key documentation sources for Direct3D 12 include the Microsoft Learn programming guide, Direct3D 11.3 Functional Specification, and GitHub repositories for DirectX-Specs and HLSL.
- Recent updates to DirectX 12 are documented in GitHub repositories, including new features and shader models.
- HLSL documentation is fragmented, with some information in Microsoft Learn and newer specifications in GitHub repositories.
- The DirectX Developer Blog provides updates on new releases and features, but the documentation remains disorganized.
- The scattered nature of DirectX 12 documentation is attributed to organizational structures and priorities, with hopes for improvement in the future.