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How I Made My Vector Search Engine 16x Faster Without Changing the Algorithm

a day ago
  • #CPU Performance
  • #Vector Search Optimization
  • #Data Layout
  • Achieved significant performance improvements in a vector search engine without algorithm changes: query latency reduced from 25.15ms to 1.524ms (16.5x faster), build time improved from 17.91s to 1.889s (9.48x faster).
  • Optimized data layout by replacing object-heavy structures with flat arrays and lightweight FloatVectorView, reducing pointer chasing and virtual dispatch, enabling CPU-friendly contiguous memory access.
  • Utilized squared distances instead of Euclidean distances to eliminate costly square root calculations, maintaining same ordering for nearest-neighbor comparisons.
  • Implemented caching of candidate scores during sorting, preventing repeated recomputation of distances for each comparator call, reducing overhead.
  • Assembly analysis showed transformation from virtual function calls and scalar loops to SIMD operations like movups, subps, mulps, leveraging packed single-precision float instructions.
  • Key insight: performance hidden in data layout; Big-O alone insufficient; CPU efficiency depends on reducing indirection, caching, and avoiding redundant operations in hot paths.