Hasty Briefsbeta

Speeding up my Ray Tracer using JAX

19 hours ago
  • #JAX
  • #ray-tracing
  • #performance
  • The author implemented a ray tracer in Rust but found it too slow, so they rewrote it in JAX for better performance.
  • Ray tracing is well-suited for JAX due to its parallel nature, mathematical operations, and compatibility with JAX's functional programming constraints.
  • The implementation includes basic ray tracing, sphere intersections, camera setup, and color rendering.
  • JAX's functional programming paradigm requires handling rays and intersections differently than in Rust, using arrays and pure functions.
  • The tutorial covers multiple parts: basic rendering, multiple objects, diffuse materials, positionable cameras, defocus blur, anti-aliasing, and advanced materials like metal and glass.
  • JAX's vectorization and JIT compilation enable efficient rendering of complex scenes with millions of rays processed in parallel.
  • The final result is an iconic ray-traced image with multiple spheres, demonstrating the power of JAX for high-performance ray tracing.