Super Mario 64 for the PS1
a day ago
- #PSX Port
- #Game Development
- #Super Mario 64
- Fork of Super Mario 64 decompilation for PSX and PC.
- Modified to no longer target Nintendo 64, focusing on PSX and PC debugging.
- Supports only the US version for building currently.
- Requires original game assets for compilation.
- Features include DualShock compatibility, analog rumble, and optimized math implementations.
- Custom texture encoding, shadow rendering, and display list optimizations.
- Compressed animations and VRAM usage optimizations.
- Known issues include animation playback problems, sound oddities, and level crashes.
- Build instructions provided for both Arch Linux and MSYS2 on Windows.
- Repository structure detailed, including directories for assets, source code, and tools.
- Encourages pull requests with a preference for discussion on major changes.