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Advent of Code on the Z-Machine

12 days ago
  • #Z-machine
  • #text adventures
  • #Inform 6
  • The Z-machine, developed by Infocom in 1979, is an early example of a fantasy console, designed to run text adventures across multiple platforms.
  • The Z-machine uses a virtual machine approach, compiling games into bytecode that can be executed on any platform with a Z-machine interpreter.
  • Modern alternatives to the Z-machine include the Glulx virtual machine, but the Z-machine remains in use for certain text adventures.
  • Programming for the Z-machine can be done using languages like ZIL (a low-level Lisp-like language) or Inform 6, which compiles to Z-machine bytecode.
  • Inform 6 is a language that allows for procedural and object-oriented programming, with features like inheritance and object containment.
  • The Z-machine's limitations, such as 16-bit integers, can pose challenges for modern programming tasks, requiring workarounds like long integer math implementations.
  • The article explores using Inform 6 to solve Advent of Code problems, highlighting both the language's capabilities and its quirks.
  • The separation between the Inform 6 language and its standard library allows for flexibility in choosing frameworks for text adventure development.
  • PunyInform is mentioned as a compatible library for the Z-machine version 3, offering creative constraints for game development.