Simulating watercolor paint with generative art
a day ago
- #generative-art
- #watercolor-simulation
- #polygon-deformation
- The article explains a technique for simulating watercolor effects in generative art.
- The core method involves a recursive polygon deformation algorithm to create detailed, jagged edges.
- Layers of nearly transparent polygons are stacked, with variations in shape and opacity to mimic watercolor.
- Different levels of variance are assigned to segments to create sharp or soft edges.
- Texture masking is used to add natural opacity variations by randomly placing small circles.
- Color blending is achieved by interleaving layers of different colors, enhancing the visual effect.
- The technique is fine-tuned to capture the essence of watercolor without full realism.