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Simulating watercolor paint with generative art

a day ago
  • #generative-art
  • #watercolor-simulation
  • #polygon-deformation
  • The article explains a technique for simulating watercolor effects in generative art.
  • The core method involves a recursive polygon deformation algorithm to create detailed, jagged edges.
  • Layers of nearly transparent polygons are stacked, with variations in shape and opacity to mimic watercolor.
  • Different levels of variance are assigned to segments to create sharp or soft edges.
  • Texture masking is used to add natural opacity variations by randomly placing small circles.
  • Color blending is achieved by interleaving layers of different colors, enhancing the visual effect.
  • The technique is fine-tuned to capture the essence of watercolor without full realism.