Hasty Briefsbeta

Raycore: GPU accelerated and modular ray intersections

12 days ago
  • #GPU
  • #Julia
  • #Raytracing
  • Raycore.jl is a high-performance ray-triangle intersection engine with BVH acceleration for CPU and GPU in Julia.
  • It will power a new raytracing backend for Makie, enabling photorealistic rendering.
  • Julia's strengths include high-level code with C/C++-like performance, great GPU support, and multiple dispatch.
  • Challenges include long compile times for first use and some GPU backend limitations.
  • Future plans include Makie integration, advanced acceleration structures, and GPU memory optimizations.
  • Raycore.jl is open for contributions and builds on the Julia GPU ecosystem, including KernelAbstractions.jl.