Raycore: GPU accelerated and modular ray intersections
12 days ago
- #GPU
- #Julia
- #Raytracing
- Raycore.jl is a high-performance ray-triangle intersection engine with BVH acceleration for CPU and GPU in Julia.
- It will power a new raytracing backend for Makie, enabling photorealistic rendering.
- Julia's strengths include high-level code with C/C++-like performance, great GPU support, and multiple dispatch.
- Challenges include long compile times for first use and some GPU backend limitations.
- Future plans include Makie integration, advanced acceleration structures, and GPU memory optimizations.
- Raycore.jl is open for contributions and builds on the Julia GPU ecosystem, including KernelAbstractions.jl.