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Neural Texture Compression Using Hypernetworks

a day ago
  • #Real-Time Shading
  • #Hypernetworks
  • #Neural Texture Compression
  • Neural texture compression uses latent textures and an MLP decoder for real-time shading.
  • A hypernetwork is trained to output both latent features and MLP weights, matching current methods' quality.
  • The approach can infer multiple decoders or create decoders for super-resolution.