Neural Texture Compression Using Hypernetworks
a day ago
- #Real-Time Shading
- #Hypernetworks
- #Neural Texture Compression
- Neural texture compression uses latent textures and an MLP decoder for real-time shading.
- A hypernetwork is trained to output both latent features and MLP weights, matching current methods' quality.
- The approach can infer multiple decoders or create decoders for super-resolution.