Those Who Wear Red
13 hours ago
- The creator developed a puzzle game using PuzzleScript, combining avoidance mechanics with Sokoban-style box-pushing.
- The game includes 10-15 levels exploring these mechanics, with a new idea introduced at level 20, and music composed in CLAVIER-36.
- The creator adjusted guard movement rules based on player behavior and learned that players often find unintended solutions.
- The puzzles are designed to express core ideas, but difficulty varies widely among players; some find certain puzzles easy, others struggle.
- The design principle of minimizing components can oversimplify levels, so the creator learned to leave room for player mistakes.