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What Heraldry and Mon Can Teach Us About Building Visual-Identity Generators

3 hours ago
  • Heraldry can be represented as a generative system with a formal language (blazon) describing designs, making it suitable for procedural generation.
  • Japanese mon (kamon) lack a direct equivalent to blazon and rely on geometric composition, such as repeating and rotating motifs.
  • Generating heraldic designs requires modeling rules and relationships, not just selecting symbols from a catalog.
  • The 'rule of tincture' and other conventions constrain choices; conditional generation better respects historical heraldic systems.
  • Historical exceptions (e.g., Kingdom of Jerusalem's metal-on-metal arms) show rules are conventions, not immutable laws.
  • A distinction between grammar (normal operations) and corpus (historical examples) helps handle irregularities in generation.
  • The bigger lesson: procedural generation should focus on operations (division, repetition, rotation) rather than a static list of objects.
  • Future work includes applying these insights to other visual identity systems like tartans, flags, and writing systems.