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Converting Files into Minecraft Worlds

3 days ago
  • The core idea is to convert any file into a Minecraft world by mapping each byte to a block.
  • A palette maps 256 byte values to blocks, excluding blocks with age/level states (like crops) and multi-block entities (beds, chests).
  • Blocks are placed in a 16x16x16 section, filling a full chunk column (24 sections) from Y=-64 to Y=320, then moving to the next chunk horizontally.
  • A region file (.mca) can store up to ~96 MiB of data from 32x32 chunks.
  • Encoding reads the file, writes a header (magic + original size), then places each byte's block at calculated coordinates.
  • Decoding reads the header to get the original size, then reads the blocks and converts them back to bytes.
  • Initial mistakes included a flat slab layout that only used 16 blocks of height (reducing capacity), misreading the .mca header causing a 2.3 exabyte size error, and invisible blocks from beds/chests.
  • Future plans include adding creeper/TNT protection and supporting multi-region worlds for arbitrarily large files.