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WATaBoy: JIT-Ing Game Boy Instructions to WASM Beats a Native Interpreter

3 days ago
  • #Game Boy Emulation
  • #JIT Compilation
  • #WebAssembly
  • The project explores using WebAssembly as a target for just-in-time compilation to bypass iOS's JIT restrictions, demonstrating that a Game Boy emulator's JIT-to-Wasm can outperform a native interpreter.
  • Implementation involves generating WebAssembly bytecode at runtime in Rust, linking it via JavaScript, and using call_indirect for execution, with benchmarks showing speed improvements of ~1.2x over native interpreters.
  • Results indicate cross-browser compatibility with Safari performing best, and future work includes optimizing the PPU emulation and improving code generation tools for broader adoption in emulation.