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Show HN: NameThatUI – A quiz game to test your UI design knowledge

5 hours ago
  • Describe observable evidence: what opens the interface, where it appears, whether the page remains usable, what content it contains, and how it closes.
  • Compare nearby alternatives (e.g., Tooltip, Popover, Hover Card) by asking questions that can change the result rather than assuming the first matching keyword.
  • Copy a testable brief that records trigger, dismissal, modality, focus, keyboard, placement, mobile behavior, excluded alternatives, and acceptance checks.
  • Understand the three levels: UI element (broad observable thing), UI component (reusable implementation unit), and UI pattern (repeatable solution linking form to behavior).