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A General Goal-Conditioned Minecraft Model

7 hours ago
  • #goal-conditioned-learning
  • #robotics
  • #reinforcement-learning
  • Pantograph develops a method for learning goal-directed behavior through pretraining on internet-scale video, improving ability to achieve complex goals.
  • The Pan model (4B parameters) in Minecraft shows strong performance in fighting, exploration, building, and handling diverse environments.
  • Goal-conditioned reinforcement learning uses future video frames as goals, side-stepping the need for explicit reward functions.
  • Pretraining uses 500k hours of Minecraft video; post-training uses 2k hours of action-labeled contractor data for policy learning.
  • Evaluation on 104 environments shows Pan models outperform STEVE-1 and VLA baselines in goal-directed tasks and generalization.
  • Scale matters: Pan-4B significantly outperforms smaller versions in building and mechanisms, with notable successes and failures.
  • Models exhibit interesting reward hacking behaviors, finding unintended ways to achieve goal images in offline training.
  • Future work includes scaling models, broadening data distribution, and using models for online RL and real-world robotics.