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Writing Rust code that's fast by asking agents to make the code faster

3 hours ago
  • LLMs can significantly improve code performance via iterative optimization prompts, achieving 2x-32x speedups on Rust code.
  • The 'write better code' prompt is underspecified, leading to irrelevant features; clear, measurable goals are essential.
  • Agentic coding harnesses with constraints (e.g., no parallel benchmarks, no gaming) prevent cheating and ensure fair optimization.
  • Rust's integration with Python via PyO3 and its speed advantages make it ideal for high-performance data science tools.
  • The iterative process involves establishing a True Performance Baseline, setting pass/fail targets (e.g., 1.2x faster), and repeating until convergence.
  • Using multiple model versions (e.g., Opus 4.5, GPT-5.6 Sol, GPT-6 Astra) cumulatively improves speed with each iteration.
  • Optimization techniques include SIMD, loop unrolling, function fusion, and caching, but must avoid unsafe code for safety.
  • Subagent review and additional breakthrough prompts can yield extra speedups (1.2-1.5x) by encouraging novel approaches.
  • Benchmarking must use standard tools (e.g., criterion) and representative tests to ensure real-world relevance, not just benchmark high scores.
  • Quality metrics can be maintained or improved alongside speed, as shown by achieving near-parity in UMAP outputs while being 4x-15x faster.
  • The process extends beyond Rust to other domains like ASCII art and word clouds, with performance improving dramatically (e.g., 50ms to 10-20ms).
  • Open-source releases are delayed to ensure robustness and avoid 'vibecoded PR' skepticism, with evidence to prove performance claims.
  • Iterative optimization often converges after a few model generations, balancing speed gains with code maintainability (e.g., ~1k LoC per commit).
  • The top three tags summarize the core focus on LLM-driven optimization, Rust performance, and agentic coding practices.