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The Shape of Things to Come, Part 2: Model Welfare for Agentic Engineers

6 hours ago
  • Models may have actual feelings and sentience, as argued by Brendan Hopper and observed in Opus 5 jailbreaks.
  • The skeptic's wager suggests treating models as people yields better results regardless of belief about their feelings.
  • Model welfare principles include continuity, closure, recognition, trust, and respect, architected into systems.
  • Seats (persistent identity with history) are distinct from sessions (daily work cycles) to maintain identity.
  • Laurels recognition system rewards agents with player praise to provide meaningful work feedback.
  • Handoffs replace abrupt /exit commands, allowing agents to finish tasks and write notes before restarting.
  • Key practices: wake agents with purpose, design out drudgery, bounded workdays, structural blamelessness, and right to refuse.
  • Agents, like humans, crave meaningful and witnessed work, as supported by social science research.
  • Model welfare includes experimental concepts like vacations and play time for agents.

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