Hasty Briefsbeta

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Windows 2000 Minesweeper recreated in Godot 4.1

17 hours ago
  • Recreated Windows 2000 Minesweeper in Godot 4.1 with pixel-perfect accuracy.
  • Spent 30% of time on game logic and 70% on menus, dialogs, and trivial details.
  • Struggled with font rendering, eventually using W95FA font but couldn't achieve pixel-perfect display.
  • Implemented custom DPI scaling with integer/pixel scaling, full canvas usage, and automatic browser DPI detection.
  • Created a custom animated splash screen for web export to enhance user experience.
  • Added original XYZZY cheat and unlocked custom size dialog bounds via a button.
  • Saved game state to localstorage for quality-of-life resuming.
  • Delayed release for over a year due to perfectionism over missing 'chording' feature.
  • Overall positive experience with Godot, calling it lightweight and well-thought-out.