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Why space games still struggle with the scale of the universe

a day ago
  • #game design
  • #space games
  • #universe scale
  • Space games struggle to depict the realistic scale of the universe due to its vastness, such as the 93 billion light-year observable universe and 100,000 light-year Milky Way.
  • Game developers use techniques like level-of-detail scaling, procedural generation, and travel compression (e.g., jump gates, time acceleration) to balance realism with playability.
  • In games like X4: Foundations, developers create dense populated areas and empty frontier regions to convey space's emptiness while avoiding boredom during travel.
  • Elite Dangerous features a 1:1 scale Milky Way with 400 billion star systems, using Stellar Forge for procedural generation, but only a tiny fraction has been explored.
  • Travel in space games involves tiered systems (e.g., Supercruise, Hyperspace) and resource management (fuel, heat) to engage players during long journeys.
  • Asteroids in space are typically far apart, making accidental collisions unlikely, contrary to common media portrayals.
  • The core challenge is balancing fun gameplay with realism, as simulating true cosmic scales exceeds current hardware and human comprehension.