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Show HN: Small World – The "Preact" of 3D Web Engines (TypeScript, WebGPU)

11 hours ago
  • #Optimization
  • #WebGL
  • #Rendering
  • The text describes a hybrid rendering system with optimized Cook-Torrance PBR shading that compiles dynamically for WebGL2 and WebGPU.
  • It includes a zero-allocation Finite State Machine utility executing natively in a recursive update loop for behaviors.
  • Post-processing filters feature specialized shader passes for effects like night vision, VHS tracking, glitches, and Noir film.
  • Conformal reflections involve mirror geometries, procedural checkerboard maps, and real-time sphere inversion math.
  • Octree interactions provide DOM-like pointer events supported by optimized O(log n) raycasting.