Pulse Path – a browser puzzle where placement is the only decision
12 hours ago
- You have two rounds with the same six links; only their placement changes.
- Pulse DMG starts at 10 and each placed link drains 7% (after max cut).
- Each path has a Max Pulse DMG; any pulse above it is discarded.
- Paths can split, loop, and recombine; balanced splits yield bonus.
- Special nodes: Twin boosts adjacent same links, Overhead removes split loss, Amplifier doubles pulse (watch max), Bypass removes link drain after it.
- Goal: maximize pulse DMG reaching the TARGET at the bottom.