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Pulse Path – a browser puzzle where placement is the only decision

12 hours ago
  • You have two rounds with the same six links; only their placement changes.
  • Pulse DMG starts at 10 and each placed link drains 7% (after max cut).
  • Each path has a Max Pulse DMG; any pulse above it is discarded.
  • Paths can split, loop, and recombine; balanced splits yield bonus.
  • Special nodes: Twin boosts adjacent same links, Overhead removes split loss, Amplifier doubles pulse (watch max), Bypass removes link drain after it.
  • Goal: maximize pulse DMG reaching the TARGET at the bottom.