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Brood War Bench

7 hours ago
  • Codex Astra is the clear leader, achieving 100% win rate at the highest effort setting and consistently outperforming all others.
  • All models played at a beginner level or below; none could execute complex strategies, defend simple attacks, or build coordinated armies.
  • Grok models were incapable of playing effectively, often generating long reasoning chains without issuing commands and rarely fielding combat units.
  • Older models and some newer ones treated Brood War as a turn-based game, leading to defeat while thinking; newer models were more aware of action costs.
  • Codex frequently used disruptive tactics like sending early workers to attack, which caused opposing agents to waste time thinking instead of acting.
  • Claude Fable showed the most earnest attempt at playing, building economies and climbing tech trees, but still fell short of competitive play.
  • The benchmark is not exhausted and presents opportunities for future improvement in agent learning and strategy execution.