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Lucasart's Afterlife

2 days ago
  • Afterlife is a 27-year-old Lucasarts game that combines SimCity with Heaven and Hell concepts.
  • The game has limited online resources; only a few forum posts, an FAQ, and a 2023 article exist.
  • Bad things (disasters) should be turned off to avoid boredom and protect the astral plane, though soul rate halves.
  • A money cheat (SHIFT-421) is likely necessary due to negative cashflow at start.
  • Roads should be inefficient in Hell (long snake) and efficient in Heaven (squares); roads may have a population overflow bug.
  • Zones emit vibes that change over development cycles, but influence is limited.
  • Infrastructure buildings have positive or negative vibes affecting surroundings.
  • Heaven benefits from diversity in adjacent zones; Hell benefits from uniformity (all green).
  • Building sizes upgrade (e.g., gates from 3x3 to 4x4) causing potential spillover issues.
  • Population per building increases over time, requiring adaptation.
  • Zoning strategy: Heaven aims for 3x3 buildings with diverse neighbors; Hell may need isolated areas for 3x3 or use 2x2 buildings.
  • Locking best 2x2 buildings prevents devolution; 3x3 buildings don't devolve to 1x1, so locking them is unnecessary.
  • Author's recent games improved from 1M to 83M souls; next game will apply learned strategies.