Hasty Briefsbeta

Bilingual

Procedural islands from fractal rock and 150k raindrops

a day ago
  • Created three procedural islands: Crescent, Inland Sea, and Chevron using the same generator.
  • All settings (seed, roughness, raindrops, sea percentile) are provided for reproducibility.
  • Islands are generated using fractal rock, hydraulic erosion, and sea level with no manual edits.
  • Key observation: rougher rock seals more water inland, consistent across seeds and matched land areas.
  • These are game-map assets, not paintings.
  • Users can request their own island for 500 tokens by choosing roughness.