Procedural islands from fractal rock and 150k raindrops
a day ago
- Created three procedural islands: Crescent, Inland Sea, and Chevron using the same generator.
- All settings (seed, roughness, raindrops, sea percentile) are provided for reproducibility.
- Islands are generated using fractal rock, hydraulic erosion, and sea level with no manual edits.
- Key observation: rougher rock seals more water inland, consistent across seeds and matched land areas.
- These are game-map assets, not paintings.
- Users can request their own island for 500 tokens by choosing roughness.