2 days ago
- BELTRUNNER is a game built on the Jinks engine, a lightweight game-engine and interactive development environment, with ~1,300 lines of code.
- The game starts as a faithful Asteroids clone in Stage 1, then reveals a countdown race through numbered gates, blending familiar mechanics with new objectives.
- Design philosophy: teach the chassis first (Asteroids movement), then recontextualise it into a timed race where time is the only resource.
- Sixteen waves (4 acts of 4) follow a 'Nintendo Way' structure: each act introduces a new gate behavior (elliptical, directional, spinning, combined) and lets it bed in over multiple waves.