Hasty Briefsbeta

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Constraints are the Point

a day ago
  • LLMs in game characters are a massive distraction from what makes game characters work.
  • Game characters are designed with specific narrative functions, not as chatbots.
  • The best game dialogue is efficient, precise, and crafted to serve the player experience.
  • LLM-powered NPCs are boring, generating endless word salad with no emotional impact.
  • Players want authentic characters that enhance the core experience, not infinite filler.
  • Limitations of traditional dialogue are features that force better writing and character distillation.
  • Storylets and saliency systems offer better alternatives for responsive characters without sacrificing narrative control.
  • LLM-powered NPCs create an illusion of depth but flatten the experience, making dialogue meaningless.
  • Infinite content leads to boredom; crafted, limited dialogue carries more significance.