a day ago
- LLMs in game characters are a massive distraction from what makes game characters work.
- Game characters are designed with specific narrative functions, not as chatbots.
- The best game dialogue is efficient, precise, and crafted to serve the player experience.
- LLM-powered NPCs are boring, generating endless word salad with no emotional impact.
- Players want authentic characters that enhance the core experience, not infinite filler.
- Limitations of traditional dialogue are features that force better writing and character distillation.
- Storylets and saliency systems offer better alternatives for responsive characters without sacrificing narrative control.
- LLM-powered NPCs create an illusion of depth but flatten the experience, making dialogue meaningless.
- Infinite content leads to boredom; crafted, limited dialogue carries more significance.